A German SS panzer battle group with some thrown together Luftwaffe gunners cum infantry is defending a train station on the Seelowe heights before Berlin. The initial defenders are supported by a Panzer Grenadier platoon in reserve to come on in a later turn.
The Soviet start the game with an assault force whose aim is to breakthrough the line to allow the massive reinforcements to follow up.
This is a narrative game rather than a balanced one.
We used a smaller 6x4 board rather than the 8x6 in the scenario. D6 Germans can start on Ambush Fire and the Soviet first wave starts 20" in. Reinforcements come on their sides base edge.
King Tiger Platoon 2 x Panzer Aces
37mm Flak gun
2 x 20mm quad Flak guns
3 spare Luftwaffe flak crew rifle squads
3 mine fields
6 x off table 88mm shots
Backs to Berlin +D6 BR
Assault pioneer platoon (tank riders)
2 x timed Katyusha strikes
Off table a battery of 2 x 152mm guns
T34 Tank company
Rifle company (tank riders)
|The rest of the King Tigers and supports commanded by Gaz.|
|It turned out Gaz's men were lining a pond. We didn't notice this in set up!|
|Some of Gaz's Volksgrenadiers in their trench on the reverse of the railway embankment (good use of imagination required here). We kept forgetting the embankment as both sides tried to conduct long range tank duels.|
|View from one German side to the other|
|The Soviet assault force commanded by Dickie|
|My side of the Germans. A 82mm mortar crew in the trees middle right near the tracked AA vehicle in the middle|
|History repeats itself as the Soviet Katyusha rockets take out a Kingtiger in the same place the Germans lost a Tiger to the same rockets in the previous game. I've no excuse for not learning a lesson as I played in that game as well!|
|ISIIs advance and take hits causing the infantry to jump off|
|ISII's discovering the flat embankment is raised blocking line of site (we missed the scenario description stating that the embankment was very low!)|
|How many tank!|
|T34 company ready to advance commanded by Dickie's comrade Pete (not the umpire, our club has a lot of Pete's). The infantry are on the tanks, another imagination moment.|
|On the right the line of posts mark the minefields, blocking the Soviet advance|
|The King Tiger goes to work|
|The station is contested but not taken. The Soviet infantry haven't got in but all the German defenders are dead.|
|The 37mm flak gun didn't last long but did pin some T34s.|
|My Panzer Ace feels out numbered|
|Times up and the Germans are down to 40 out of 56|
|The Soviets Battle Rating is 58 out of 72. Germans lost 16 BR and the Soviets 14. A clear Soviet win, history definitely not repeated.|
|The view from the Soviet right side|
|The Soviet opposition on the left.|
|Very well intact JSII platoon|
|The Germans didn't even get their Panzer Grenadiers on, but without the Kingtigers falling back to Berlin was the only option.|
Fun gun as always. The katyusha strikes in the first round slowed the game down before it began as it took us a while to remember the rules then work it all out. Like last time this should be a day game, but hat's off to Pete putting it on last minute.
I'm determined to replay this scenario and get it right.